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I'm having difficulty using generated texture coordinates with shape keys.

Consider a surface like this (from Wikipedia):

enter image description here

I'm using a material that sets the color of the surface by its z-height (i.e. the z-component of the generated texture coordinates).

I'd like to animate the field with a shape key, however it seems that the generated texture coordinates are always derived from the basis mesh, rather than the result of applying the shape keys.

Is there a way to get the generated texture coordinates to update when the shape key weights change?

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1 Answer 1

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Try using the Object texture coordinate input instead of Generated. Works for me.

enter image description here

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