I have two objects, one with a Subdivision surface object modifier, and one without. However, when I join them with Ctrl + J, the Subdivision surface modifier now affects both objects (not what I want).

Is there a way to join two objects with only the intended object being subject to a Subdivision surface object modifier?

  • $\begingroup$ Apply the Subsurf Modifier in Object Mode before you join them. $\endgroup$ – Dontwalk Jun 6 '16 at 21:47
  • $\begingroup$ It still applies Subsurf Modifier to both when i join them. $\endgroup$ – TheRageMachine Jun 6 '16 at 21:56

Select the mesh with the Subdivision Surface modifier. In the Properties panel > Object modifiers tab > Subdivision Surface modifier, make sure the View: and Render: values are equal. Click the Apply button. The modifier should disappear from the stack. Now select one, then the other, then key Ctrl + J to join them.

enter image description here

| improve this answer | |
  • $\begingroup$ Why did i not think of this? Thanks again Puck! $\endgroup$ – TheRageMachine Jun 6 '16 at 22:00
  • $\begingroup$ @Ulus Always glad to help. $\endgroup$ – Shady Puck Jun 6 '16 at 22:01

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