2
$\begingroup$

I have two objects, one with a Subdivision surface object modifier, and one without. However, when I join them with Ctrl + J, the Subdivision surface modifier now affects both objects (not what I want).

Is there a way to join two objects with only the intended object being subject to a Subdivision surface object modifier?

$\endgroup$
2
  • $\begingroup$ Apply the Subsurf Modifier in Object Mode before you join them. $\endgroup$
    – Dontwalk
    Jun 6, 2016 at 21:47
  • $\begingroup$ It still applies Subsurf Modifier to both when i join them. $\endgroup$ Jun 6, 2016 at 21:56

1 Answer 1

3
$\begingroup$

Select the mesh with the Subdivision Surface modifier. In the Properties panel > Object modifiers tab > Subdivision Surface modifier, make sure the View: and Render: values are equal. Click the Apply button. The modifier should disappear from the stack. Now select one, then the other, then key Ctrl + J to join them.

enter image description here

$\endgroup$
2
  • $\begingroup$ Why did i not think of this? Thanks again Puck! $\endgroup$ Jun 6, 2016 at 22:00
  • $\begingroup$ @Ulus Always glad to help. $\endgroup$
    – Shady Puck
    Jun 6, 2016 at 22:01

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.