As far as I know, this is not possible, but I just want to be sure there's no way before discarding the idea completely.
So, I have a character rig that's animated, and I want to use it with another model of a character with a different build and I need to adjust some bones in edit mode. After doing this I tried to reset the bones in pose mode with Alt + G, Alt + R, and Alt + S, but none worked. I tried to apply the pose, yet that didn't work either; the bones didn't change size. It looks as it should when I'm in Pose Mode and have it set it to Rest Pose, but then I can't animate it.
Does anyone know if there's a way?