I see in Cycles, there's the option to use the cage during a bake.

Can you also use it in Blender Internal Render?


1 Answer 1


No, there is no option to use a custom cage for baking with the Blender internal engine. The closest you can get is the "distance" setting, which will sort of simulate a cage.

From the Manual:

Select to Active

Enable information from other objects to be baked onto the active object.


Controls how far a point on another object can be away from the point on the active object. Only needed for Selected to Active. A typical use case is to make a detailed, high poly object, and then bake it’s normals onto an object with a low polygon count. The resulting normal map can then be applied to make the low poly object look more detailed.

  • $\begingroup$ Usally the Distance is setted 0.000; What do you think could be a fair number? I know it dipends on the mesh, but only an advice please. Thank you for the answer $\endgroup$
    – Fuboski
    Jun 6, 2016 at 21:02
  • 1
    $\begingroup$ That distance is in Blender units, so it entirely depends on the scale of your scene. I would start at about 10% of whatever your model's dimensions are, and adjust from there. $\endgroup$
    – Matt
    Jun 6, 2016 at 21:04

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