I've been creating a dragon lately and now trying to create a rig for my dragon. I've managed to create a basic rig for other body parts of my dragon, but I' m really stuck at creating eye and eyelid rigs as I can't find tutorials of creating them for dragon.
This is how my eye looks like. I've created it by using lattice to stretch it (so it would look like a real dragon eye). The eyelids are separated from the eye itself.
When I move the eyelid in front view using 3D cursor as pivot point, it moves nicely around the eye, but I can' t understand how to make this work with bones.
The second problem - I can' t make a basic eyerig for this kind of eye, because it is not round and stretched by lattice. Whenever I try to move the eye somewhere using the eyebone in pose mode, it'll look like this. How could I overcome this problem?