When I added an object constraint to my eye mesh, I selected my armature as my target and my bone as the one that I want my eye to track to, but it's not working.
And every time I move my bone, the eye doesn't track to it. That's mainly because that if you look right below the Head/Tail bar, you'll see an axis selection where the eye wants to focus the bone on a certain axis. For whatever reason, it'll track the bone when I select the X and X-, Y and Y-, but not Z and Z-, and that's where I want it to be because it'll place it on the original position it was in. Is there a way to fix this?