Lets say that mesh 1 is Suzanne And mesh 2 is also suzanne but the vertices are moved around alot

Can I tell blender to make Suzanne 1 to morph into suzanne 2?


I heard I can do it with shapekeys if I "model it" in edit mode. But the thing is, its already modeled, its just a different mesh.

Seems like a waste of effort to remodel what is already modeled.

Is it possible to do it without manually re-modeling mesh number one?



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