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When stiching two meshes together sometimes the number of vertices don't match.

I could delete the red vertices and reconnect the remaining with Make Edge F.

Is there a more efficient way to do this, like adding a vertex using Subdivide W?

enter image description here

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    $\begingroup$ Do you mean is there a way to remove vertices without deleting the edge they're part of? X> Dissolve Vertices $\endgroup$ – Ray Mairlot Dec 14 '13 at 18:26
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You can dissolve a vertex with X > Dissolve Vertices or you could also get rid of it by merging it to the next closest one by selecting it, selecting the other choosing a merge option (AltM).

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