# Problem assigning action in BGE

I created an action, "run", in the animation editor.

To create the animation, I moved the bones in pose mode and used automatic keyframes, so, for each movement of the bones, it creates a new frame.

I don't know if I forgot something, but with the animation complete, I added a keyboard sensor in the Game Logic Editor and set the key to W.

I then added an And controller and the action "run". I used the following settings:

• Action playback type to loop stop

• start frame 1

• End frame 30

• blending 3

I then connected the logic bricks. What I don't get is that when I press P and W, the character doesn't execute the animation.

I don't know what to do; I have read many pages; I have seen many tutorials, but I don't get how to do this part.

Thanks for your help.

• Could you add your .blend? – stacker Dec 10 '13 at 21:08
• Make sure you have the character parented to the armature with armature deform. I've had problems with the game engine recognizing just the armature modifier without parenting. – RedBaron5 Dec 23 '13 at 21:01
• You probably need to arrange the Layers in each Action property. For example: Layer0 standing Layer1 walking Layer2 running etc. Hope this helped! I ran into the same problem as you and this solved it for me. – user1970 Dec 27 '13 at 0:20