I created an action, "run", in the animation editor.
To create the animation, I moved the bones in pose mode and used automatic keyframes, so, for each movement of the bones, it creates a new frame.
I don't know if I forgot something, but with the animation complete, I added a keyboard sensor in the Game Logic Editor and set the key to W.
I then added an And controller and the action "run". I used the following settings:
Action playback type to loop stop
I then connected the logic bricks. What I don't get is that when I press P and W, the character doesn't execute the animation.
I don't know what to do; I have read many pages; I have seen many tutorials, but I don't get how to do this part.
Thanks for your help.