How can I create a shape key by moving the mesh's bone?
The bone I have selected will move the mouth mesh. I moved it to the desired location. And now I want to save this changed mesh as a shape key, so the slider will activate it and change it back to normal when the value is 0.
How can I save this final mesh as a shape key? The last picture will be the at the value of 1, and the first picture will be at the value of 0. Can I do this, without toggling Edit Mode, to create the shape key?
EDIT: Unless there's a way to save this pose (edited) in edit mode, I'll try to find another way to create this shape key.