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I've modeled this toy house and now would like to animate it being built from the ground up brick by brick. Almost as if the pieces are raining down into place. I could animate each piece individually but I'm hoping there's a more efficient way. Maybe an add on? Any ideas would be of great help.

Partial Story Board Complete

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  • $\begingroup$ not sure to understand your need. But mesh deform modifier ? $\endgroup$ – lemon Jun 3 '16 at 18:28
  • $\begingroup$ I added an image that's more descriptive. $\endgroup$ – Dontwalk Jun 3 '16 at 18:44
  • $\begingroup$ ok... just like the bricks are falling one by one or by level ? $\endgroup$ – lemon Jun 3 '16 at 18:53
  • $\begingroup$ so... shape keys ? $\endgroup$ – lemon Jun 3 '16 at 18:59
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My suggestion would be to use python to animate the individual blocks.

I would pick a landing time based on the z coordinate of the block and a little bit of randomness (but not so much randomness that a block with a different Z coordinate could land before one below it).

http://web.purplefrog.com/~thoth/blender/python-cookbook/sweep-animate-size.html includes some examples of setting keyframes like

    fr = obj_to_frame_f(obj)

    obj.scale =(0,0,0)
    obj.keyframe_insert(data_path='scale', frame=fr-timescale-timescale2)
    obj.keyframe_insert(data_path='scale', frame=fr+timescale+timescale2)
    s = 0.9
    obj.scale=(s,s,s)
    obj.keyframe_insert(data_path='scale', frame=fr-timescale)
    obj.keyframe_insert(data_path='scale', frame=fr+timescale)

Although you'll be animating data_path='location' instead of scale.

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A combination of an explode modifier + a particle system can give you a good starting point, if you play the simulation in reverse.

you have no control on the order of the pieces

enter image description here

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Using a mesh deform modifier, you can play on the "object" of the modifier to displace your mesh. And so make an animation with it (for instance a shape key on the cube object in the pictures below).

Not sure this is what you asked for... but...

enter image description here

enter image description here

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  • $\begingroup$ ok.. bad answer considering the edit of the question $\endgroup$ – lemon Jun 3 '16 at 18:55

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