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$\begingroup$ Can you upoload a screenshot or the file of your blend? I can't focus your problem $\endgroup$– FuboskiCommented Jun 3, 2016 at 10:35
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$\begingroup$ I have now tried to import a different rigged character but the armature gets missing in the importing process $\endgroup$– homer simpsonCommented Jun 3, 2016 at 10:58
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$\begingroup$ i repeat please upload your file. We can't help you. Your question is not focues enought $\endgroup$– FuboskiCommented Jun 3, 2016 at 11:03
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$\begingroup$ the problem is obvious from the images I have now added and the thus the question more focused $\endgroup$– homer simpsonCommented Jun 3, 2016 at 11:10
1 Answer
Obj format that supports only geometry and does not support rigs or animations.
The OBJ file format is a simple data-format that represents 3D geometry alone — namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. -wikipedia
For animations you should use some other format. Fbx for example is supported by most 3d software and popular game engines Unity and Unreal.
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$\begingroup$ Animation can be exported... with 1 obj per frame (export option) $\endgroup$– BithurCommented Jun 3, 2016 at 12:06
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$\begingroup$ It can, but that is blender-specific behaviour not defined in .obj specification and not universally supported. $\endgroup$– RawcalCommented Jun 3, 2016 at 12:10
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$\begingroup$ when I tried importing in Fbx. format I got the bones but not the controllers with it. how can I get the controllers for the character? $\endgroup$ Commented Jun 3, 2016 at 14:21
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$\begingroup$ I don't know what kind of controllers you are talking about, but if you mean stuff like constraints you are out of luck as those are blender's own system and cannot be exported any way i'm aware of. Simple parent-child relationships should be exported just fine. $\endgroup$– RawcalCommented Jun 3, 2016 at 15:44
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$\begingroup$ @Rawcal When I tried generating the mesh it didn`t work any suggestions on how to generate that? $\endgroup$ Commented Jun 3, 2016 at 16:58