I already tried Bloop which would end in rewrite lots of C++ and Phyton code. The issues with bloop are described here im-so-annoyed-im-resurrecting-this-blog.

For other things like RGBDemo the dependencies to OpenNI are no longer available.

It wouldn't be necessary that the import is done in real-time.

Is there any working module/add-on, external converter?

  • $\begingroup$ Have you looked into ni-mate.com? They have a live kinect-to-blender plugin. $\endgroup$ – Mike Pan Nov 21 '13 at 9:37
  • $\begingroup$ @MikePan Thank you so much I didn't notice ni-mate, can't wait to try it. $\endgroup$ – stacker Nov 21 '13 at 10:43

There should be a script for importing bvh files under

File -> import -> Motion Capture (.bvh)

, at least in current versions of blender.

A program to save kinect skeleton data as a .bvh file can be found e.g. on the following site: http://tech.integrate.biz/kinect_mocap.htm

  • $\begingroup$ After uninstalling the Kinect SDK (which conficlts with the OpenNI stack) and installing everything from tech.integrate.biz/openni.htm I still get the error: kinect10.dll cannot be found. $\endgroup$ – stacker Jun 1 '13 at 10:36
  • 1
    $\begingroup$ +1 for pointing out the existing import function for .bvh files. Thanks $\endgroup$ – stacker Jun 1 '13 at 10:49
  • $\begingroup$ After uninstalling everything and install OpenNI stack followed by Kinect SDK 1.0 (old) I was able to start BVH Motion Capture. But as soon I start recording it terminates (Caught AccessViolationException in OpenNI.dll). $\endgroup$ – stacker Jun 1 '13 at 11:04
  • $\begingroup$ The kinect drivers & openNi can be problematic to install, I would recommend 'brekel kinect auto installer' available at brekel.com under "Brekel Kinect (free)" -> "download". $\endgroup$ – Exilyth Jun 1 '13 at 11:23
  • $\begingroup$ I just found that software, currently installing, thanks $\endgroup$ – stacker Jun 1 '13 at 11:27

As suggested by @sarahm I tried Brekel Kinect and it worked with the following settings:

enter image description here

The results weren't as good as I hoped: The sceleton jitters, bones are sometimes crossed.

  • 1
    $\begingroup$ Kinect and similar gaming devices are designed to recognise motion more than record it, it's very limited for motion capture. $\endgroup$ – brecht Jun 2 '13 at 11:22

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.