I already tried Bloop which would end in rewrite lots of C++ and Phyton code. The issues with bloop are described here im-so-annoyed-im-resurrecting-this-blog.

For other things like RGBDemo the dependencies to OpenNI are no longer available.

It wouldn't be necessary that the import is done in real-time.

Is there any working module/add-on, external converter?

  • $\begingroup$ Have you looked into ni-mate.com? They have a live kinect-to-blender plugin. $\endgroup$ – Mike Pan Nov 21 '13 at 9:37
  • $\begingroup$ @MikePan Thank you so much I didn't notice ni-mate, can't wait to try it. $\endgroup$ – stacker Nov 21 '13 at 10:43

There should be a script for importing bvh files under

File -> import -> Motion Capture (.bvh)

, at least in current versions of blender.

A program to save kinect skeleton data as a .bvh file can be found e.g. on the following site: http://tech.integrate.biz/kinect_mocap.htm

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  • $\begingroup$ After uninstalling the Kinect SDK (which conficlts with the OpenNI stack) and installing everything from tech.integrate.biz/openni.htm I still get the error: kinect10.dll cannot be found. $\endgroup$ – stacker Jun 1 '13 at 10:36
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    $\begingroup$ +1 for pointing out the existing import function for .bvh files. Thanks $\endgroup$ – stacker Jun 1 '13 at 10:49
  • $\begingroup$ After uninstalling everything and install OpenNI stack followed by Kinect SDK 1.0 (old) I was able to start BVH Motion Capture. But as soon I start recording it terminates (Caught AccessViolationException in OpenNI.dll). $\endgroup$ – stacker Jun 1 '13 at 11:04
  • $\begingroup$ The kinect drivers & openNi can be problematic to install, I would recommend 'brekel kinect auto installer' available at brekel.com under "Brekel Kinect (free)" -> "download". $\endgroup$ – Exilyth Jun 1 '13 at 11:23
  • $\begingroup$ I just found that software, currently installing, thanks $\endgroup$ – stacker Jun 1 '13 at 11:27

As suggested by @sarahm I tried Brekel Kinect and it worked with the following settings:

enter image description here

The results weren't as good as I hoped: The sceleton jitters, bones are sometimes crossed.

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    $\begingroup$ Kinect and similar gaming devices are designed to recognise motion more than record it, it's very limited for motion capture. $\endgroup$ – brecht Jun 2 '13 at 11:22

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