I can animate objects, move them, rotate them, etc and create an animation from that. I can also create a fluid simuation, bake that and create a little video from that. But now I want to create a wave simulation where I have a tank of water and the tank is rocked up and down and the water inside "sloshes" from one end to the other. Then I can play around with timing and angle of the contain being tipped to create some cool waves. But I am having trouble mixing a fluid physics simulation with the animation of the tank holding the water.
Either I'm missing something or it's a lot harder than I think it is.
I read online that I need to first bake the water simulation and then I can animate other objects. But that doesn't make sense because tipping the container will change what the water does - and baking the simulation kinda makes that impossible, right? Any help would be greatly appreciated.