I am having difficulties with the execution of an Action Actuator I created.

In the logic of the game I got a planet on a first scene. I'm supposed to click the planet and that will trigger two things: a second scene that'll show a planet rotating and a Plane that'll be fading out from black to transparent through some keyframes established on its Alpha channel.

This fading color action is executed by having the first planet sending a message to a sensor in the second scene.

The thing is working fine when I play it on the Timeline view but when I start the Game Engine itself it won't work by times and when it randomly does is not showing the fading effect but abruptly dissapearing. Any suggestions?

This is how I settled the sensors for the two actions I'm talking about (changing scene and fading out of the plane): enter image description here

This is how I configured the sensor for the plane that fades out: enter image description here

Plane is called Entrada, action is called AparecerEntrada

  • $\begingroup$ Does it fade when you are already in the second scene and just send the message? $\endgroup$ – Monster Jun 7 '16 at 5:06
  • $\begingroup$ @Monster This is how it's supposed to look like, this is on the Timeline View youtu.be/n8kY0iJkUr0 but when I play it on the actual Game engine it's not fading but looks like this instead youtu.be/vBi-Pgowl0Q $\endgroup$ – PAT Jun 9 '16 at 16:06
  • $\begingroup$ I'm asking because fading usually has no relation to scene switch. Have you checked that the transparency settings are correct? Here is a link with some instructions: blenderartists.org/forum/showthread.php?261926 $\endgroup$ – Monster Jun 10 '16 at 10:37
  • $\begingroup$ @Monster Thank you so much, now it worked! What I did differently was using a material with an image texture as the link said instead of using just a material by itself. I also changed the settings as they suggested. Thank you so much, once again :) $\endgroup$ – PAT Jun 10 '16 at 16:01

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