I am having difficulties with the execution of an Action Actuator I created.
In the logic of the game I got a planet on a first scene. I'm supposed to click the planet and that will trigger two things: a second scene that'll show a planet rotating and a Plane that'll be fading out from black to transparent through some keyframes established on its Alpha channel.
This fading color action is executed by having the first planet sending a message to a sensor in the second scene.
The thing is working fine when I play it on the Timeline view but when I start the Game Engine itself it won't work by times and when it randomly does is not showing the fading effect but abruptly dissapearing. Any suggestions?
Plane is called Entrada, action is called AparecerEntrada