# Water Not Being Emitted and the Domain Stays a Cube when Baked in Water Simulator

I don't know why this is happening, but my water simulator is not working. Here is my setup:

The selected object as well as the other big object are both obstacles. There is a rectangle at the top as the inflow and another at the bottom as the outflow. The whole thing is surrounded with a cube that is the domain (it is hidden now). Basically, it is a slab then a drop then a slab. A side view looks like this:

000000000
x       0
ooooooo 0
o 0
o 00000000
o        y
oooooooooo


o - Object 1, obstacle
0 - Object 2, obstacle
x - Object 3, inflow
y - Object 4, outflow

And a cube as the domain surrounding all of that. I have the default settings on all except for no slip and some velocity on the inflow and water on the domain for viscosity. When I bake the domain just stays a cube. What would cause this?

The blender file:

• Could you upload your .blend file to here? – Shady Puck May 30 '16 at 21:32
• @ShadyPuck done. – Dylan Siegler May 30 '16 at 21:36