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How can I make an Inflow release less water? I looked at the Inflow settings and there is nothing. What settings in the Domain (I would assume it is the Domain) would make it look like there is less water coming out of the Inflow object? I want there to still be the same amount of frames, have the water travels just as far (I can't just slow down the time), and have everything else look the same.

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  • $\begingroup$ with "Unity" in the title , is the simulation done in blender or in unity? $\endgroup$ – user2816 May 30 '16 at 13:44
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    $\begingroup$ I'm sorry I was just working in Unity. It's in Blender $\endgroup$ – Dylan Siegler May 30 '16 at 13:44
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Lower the velocity you have set in the sources fluid settings. The velocity changes how fast water flows out of it. Also, scaling down the object can change the size f the stream that comes out.

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  • $\begingroup$ does the number of vertices/faces contribute to the amount of water? $\endgroup$ – user2816 May 30 '16 at 14:02
  • $\begingroup$ That seems to help but then the water simply falls off of the inflow. Is there a way to give it more starting velocity while still keeping the amount of water outputted the same? $\endgroup$ – Dylan Siegler May 30 '16 at 14:02
  • $\begingroup$ @DylanSiegler The only way (I know of) to change water output on an inflow is scaling the source object or changing velocity values. You can only change how much water comes out of it at once (The size, or scale of the object) and how fast that water comes out (Velocity) $\endgroup$ – Josh Silveous May 30 '16 at 21:16
  • $\begingroup$ @R00t I think its more the mass or volume of the object than the amount of vertices on that object. $\endgroup$ – Josh Silveous May 30 '16 at 21:17

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