I have to export from Blender to 3DS Max in .obj format. I cut faces with Knife Tool (K), but when I imported to 3DS Max, I was presented with this problem on the edges.
Is there a solution for this problem?
I have to export from Blender to 3DS Max in .obj format. I cut faces with Knife Tool (K), but when I imported to 3DS Max, I was presented with this problem on the edges.
Is there a solution for this problem?
It is probably because you haven't defined the deformation in the node editor. I have a problem also getting the deformations in logicTrees/node-editor, but I am quite sure this is it. hf
My blend files looks like that. I use knife to cut the mash. I exoprt the model in obj file and importing in 3ds max. And I have this overlapping faces. If I erase a face you can see the face under.
I open in 3ds max(same version) the same file on an ather computer and overlapping faces doesn't appeard anymore. In this case, where could be the problem?
The solution that I found so far is to have a better construction, without single point on faces.
If you have better ideas please share.