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I have to export from Blender to 3DS Max in .obj format. I cut faces with Knife Tool (K), but when I imported to 3DS Max, I was presented with this problem on the edges.

Is there a solution for this problem?

enter image description here

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  • $\begingroup$ Could you clarify, or add more information? That looks like overlapping geometry It's hard to understand what you want,maybe add a blend file or some more screenshots of your topology. $\endgroup$ May 30, 2016 at 12:03

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It is probably because you haven't defined the deformation in the node editor. I have a problem also getting the deformations in logicTrees/node-editor, but I am quite sure this is it. hf

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enter image description here

My blend files looks like that. I use knife to cut the mash. I exoprt the model in obj file and importing in 3ds max. enter image description here And I have this overlapping faces. If I erase a face you can see the face under.enter image description here

I open in 3ds max(same version) the same file on an ather computer and overlapping faces doesn't appeard anymore. In this case, where could be the problem?

The solution that I found so far is to have a better construction, without single point on faces. enter image description here

If you have better ideas please share.

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  • $\begingroup$ this should be added as extra info in your question instead of an answer $\endgroup$
    – Luciano
    Jun 2, 2016 at 15:30

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