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Most of the animations I make are not as "real" looking as other animations I see. My animations can be found here. I want my animation to look like these.

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    $\begingroup$ I recommend doing a lot of figure drawing. Just pencil and paper, draw quick rough sketches of people and focus on their movement and how it's expressed in the pose. Drawn To Life by Walt Stanchfield is a good pair of books for teaching these principles. $\endgroup$ – SuperBiasedMan May 30 '16 at 15:54
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I would suggest that you study the 12 principles of animation closely. Looking at your animations, it's obvious you're not following these; for instance, the ease in, ease out rule. Your camera motions seem to abrupt, too stable. Too unnatural.

And then practice. A lot.

I also recommend the principles of animation series by Dan Floyd from Extra Credits/Play on Youtube, where he covers these principles and show some great implementation of these in games.

You may also want to take some classes in animation, such as Animation Mentor. Keep in mind that any class about animation, even if about traditional drawn animation, will help you master 3D animation.

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    $\begingroup$ A lot of professional animators speak highly of Animation Mentor, so if you can spare the time and money it's well worth it. $\endgroup$ – SuperBiasedMan May 30 '16 at 15:58
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As mentioned by someonewithpc, the 12 principles of animation are a good basis. I always loved the way Cento Lodigiani illustrates them.

https://vimeo.com/93206523

enter image description here

Also, look up his work for beautiful, organic animation: http://centolodigiani.tumblr.com/

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Practice, Practice, Practice. I can't stress it more enough. I would also work on camera movement. There are some pretty good animation videos online.

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  • $\begingroup$ If that was the only reason I would not ask the question I'm not seeing any progress I have practiced 2000 frames of animation for each one as practice yet I see no progress $\endgroup$ – A guest May 30 '16 at 10:34

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