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Unsure how to describe this. I am currently working on a particle cannon effect with a core and 3 lightning "tubes" around it. Take a look:
The inner core is a simple cylinder, distorted by a noise texture. I made sure that there is no clipping in the mesh. If rendered by themselves, as seen in this first picture, there is no issue.
The Material for the core:
The Material for the Lightning bolts
When you render them together...
It appears, that as soon as two or more of the "creases" of the inner core overlap, the tubes that should be transparent get rendered. Is there any possibility to "increase" the threshold or otherwise solve this problem?
Thanks for any help!