How can i mirror a certain part of a mesh? enter image description here

I want to mirror the fingers


Symmetrize or Mirror

While in edit mode, you have two main options:

1) run the Symmetrize operator:

The Symmetrize tool is a quick way to make a mesh symmetrical. Symmetrize works by cutting the mesh at the pivot point of the object, and mirroring over the geometry in the specified axis, and merges the two halves together (if they are connected)

enter image description here

2) or the Mirror operator:

The mirror tool mirrors a selection across a selected axis. [..] The mirror tool in Edit mode is similar to Mirroring in Object mode. It is exactly equivalent to scaling by -1 vertices, edges or faces around one chosen pivot point and in the direction of one chosen axis, only it is faster/handier.

enter image description here

Both quotes comes from the manual.

The difference between the two methods, apart from the little differences in the usage, is that while Symmetrize wil keep your original selection in place, Mirror will instead "move" that selection on the other side.

Note: you'll probably need to recalculate normals (Crtl+N) after a mirroring operation.

| improve this answer | |
  • $\begingroup$ With the Symetrize option, the mesh disappears, and with the mirror option, nothing happens $\endgroup$ – Jml19 May 28 '16 at 10:18
  • $\begingroup$ You know what happends? $\endgroup$ – Jml19 May 28 '16 at 10:18
  • $\begingroup$ With symmetrize, you should pick the appropriate direction in the operator option panel on the left (switch from "-X to +X" to "+X to -X" for example). With Mirror you should also pick an axis and click to "approve" the editing. $\endgroup$ – Carlo May 28 '16 at 10:34

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