I'm really, really new to Blender and 3D in general, so I apologise in advance if this is a silly question.
I've created a high poly model, and a low poly version. Then using Cycles, I've baked a normal map onto the low poly model, however, as the picture shows, something isn't right.
I've done some reading, but I can't quite understand what the problem is here. If anyone could offer some advice or input, I'd greatly appreciate it.
After advice from Bithur, I've added a Ray Distance to the map, from .5 to 1 and it's still not working, it looks better, but still not right. As this picture shows.