2
$\begingroup$

I'm really, really new to Blender and 3D in general, so I apologise in advance if this is a silly question.

I've created a high poly model, and a low poly version. Then using Cycles, I've baked a normal map onto the low poly model, however, as the picture shows, something isn't right.

enter image description here

I've done some reading, but I can't quite understand what the problem is here. If anyone could offer some advice or input, I'd greatly appreciate it.

After advice from Bithur, I've added a Ray Distance to the map, from .5 to 1 and it's still not working, it looks better, but still not right. As this picture shows.

enter image description here

$\endgroup$
2
$\begingroup$

Add some ray distance to your baking, it will use the "inside" of your mesh.
enter image description here

$\endgroup$
  • $\begingroup$ Thanks for the info. Any recommendations on how much of a distance to add? I've tried it with 1 and .5 and I'm getting different, more odd results. $\endgroup$ – Tony May 27 '16 at 19:54
  • $\begingroup$ It depends on your scene, objects size,... You have to test to be sure but you can use orthographic views to guess how many blender units (or meters) you need with the grid. $\endgroup$ – Bithur May 27 '16 at 20:00

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.