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Why does my mesh not deform correctly when I move a bone?

Before rotating:

enter image description here

After rotating:

enter image description here

Here is the file (please don't use it/publish it and claim it as yours)

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  • $\begingroup$ a question about bone influence and vertex groups that may help you solve your issue. $\endgroup$
    – user2816
    May 26, 2016 at 16:44
  • $\begingroup$ Thanks, but the principal problem is that the mesh deforms totally $\endgroup$
    – Jml19
    May 26, 2016 at 18:06

1 Answer 1

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This problem occurs due to your last bottom child bone. You can solve this in weight painting mode. You just select top bone of leg and you see no color with white / blue/ yellow / red to your right leg mesh. just try to select bottom bone of left leg and see right leg shoe has some white color. So remove that white color in weight painting mode. solve problem.

** Edited ** enter image description here First change your blend from subtract to mix i left brush panel show in first image.

enter image description here

then in second image you can see different color circle. In this you can see painted and not painted mesh by selecting bone with same color. Now You can easily paint your mesh and remove painted mesh with just increase and decrease weight from 0 to 1 in left brush panel.

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