I know there's a way to checker deselect a ring of edges, but is there a way to do the same on multiple rings of edges or vertices? Every time I've tried it, Blender deselects only the active ring.

I'd like it to look something like this, but doing it manually for larger objects is extremely annoying.

enter image description here


  • 2
    $\begingroup$ Related: blender.stackexchange.com/q/3487/599 $\endgroup$ – gandalf3 May 25 '16 at 18:44
  • 1
    $\begingroup$ Can you provide an image of what you're wanting to accomplish? $\endgroup$ – Matt May 25 '16 at 18:46
  • $\begingroup$ @gandalf3 Thanks, but I was hoping for edge and vertex loops... $\endgroup$ – MasterHolbytla May 25 '16 at 18:53
  • $\begingroup$ @MasterHolbytla See the second part of my answer $\endgroup$ – gandalf3 May 25 '16 at 18:54
  • $\begingroup$ @gandalf3 I can't get it to work. What exactly do you mean in that answer? $\endgroup$ – MasterHolbytla May 25 '16 at 19:00

Since my answer this similar question is somewhat outdated, here's a new answer.

Edge loops

  1. Ensure you're in edge select mode (⎈ Ctrl↹ Tab)

  2. Select an edge ring by pressing ⎈ Ctrl⎇ AltRMB RMB over an edge

  3. Run checker deselect (the Space search is useful here)

  4. Run multi select loops

enter image description here

Note that this selects edge loops as shown in your example. To do the same for edge rings, do the inverse:

Edge rings

  1. Ensure you're still in edge select mode
  2. Select an edge loop this time (⎇ AltRMB RMB)
  3. Run checker deselect
  4. Run multi select loops, then enable rings in the redo menu (F6 or 3D view > Toolshelf)

enter image description here


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