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I have 2 questions:

  1. I am using a texture with a transparent alpha channel. It renders alright, but it displays in the 3D Viewport's texture shading mode all wrong, as you can see below. Is this a glitch or did I do something wrong?

This is how it looks now.

This is how it renders.

  1. Is there any way I can make the grey area outside the texture a different shader? Everytime I put a UVmap there, thinking nothing would appear on the model, the texture still appears! Is it obligatory to fit everything in that little square?

Any help will be appreciated! Thanks!

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  • $\begingroup$ As for "..make the grey area outside the texture image empty of texture" I think you mean to avoid tiling image texture which uses UV coordinates; for answer see blender.stackexchange.com/questions/1258/…. Texture shading mode can be inaccurate with textures with alpha channel, it's better to check it once rendered. Please ask one question per post, thanks. $\endgroup$ – Mr Zak May 25 '16 at 11:00
  • $\begingroup$ Starting your question with, "I have two questions" is a bad idea. If you have two questions, ask two separate questions. $\endgroup$ – X-27 wants to Reinstate Monica May 25 '16 at 16:56