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How can I create this eye holes (the little black things around the eyes) Without messing up the topology? How may options do I have? I've alredy tried the Boolean Modifier

With Boolean Modifier: enter image description here

Please answer with all the options. Thanks!

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    $\begingroup$ You have only one option - increase the density of the mesh around the eyes. It's too low poly. Look for "face topology" on the internet and adapt the density and edge flow to your model. $\endgroup$ May 23, 2016 at 20:07
  • $\begingroup$ How do I increase the density? What controls, i mean $\endgroup$
    – Jml19
    May 23, 2016 at 20:38

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You need to create more mesh lines around the eyes in order for there to be more points that Blender can use to maintain the form. Each vertex is a point on the mesh that Blender uses to calculate the surface area, so if you have too few vertices, it can only calculate the shape based on those few points. Add more mesh lines and use the vertices on them to give Blender more points to work with.

There are many ways to add more mesh. Listing them here is not possible. Play around with the various mesh tools and consult the documents for explanations on how to use them.

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  • $\begingroup$ Thanks! I've tried Ctrl + R + 3 around the eyes, and it works! $\endgroup$
    – Jml19
    May 24, 2016 at 6:39
  • $\begingroup$ You'll remember that useful tool and use it often. $\endgroup$ May 24, 2016 at 22:16

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