I'm looking for the texturing method in Cycles, similar to the texturing method in Blender Internal Render. So i have two questions about this process:
1)How do I combine textures in Cycles that have been Project from View-ed from different angles? 2)Is it possible to "draw" the overlap area of the the textures through the Texture Paint in Cycles? How to draw an alpha-channel for the textures or how to clone one texture over the other in Cycles?