I made an animation in the Blender Internal renderer with a robotic arm and a bone rig. the animation looks like this: However, when I try to play that animation in the BGE, the red cube (palm) is thrown off to the side, out of the arm. Does anyone happen to know why this happens or how to fix it?
closed as unclear what you're asking by Ray Mairlot, Duarte Farrajota Ramos♦ Jul 4 at 16:01
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