I am faced with a problem about merging two object with clean topology in a short time.
I have looked for any shortcut or addon that solve this problem, but have as of yet been unlucky.
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I have come up with a way of doing it that has many steps, but turns out a nice result.
Start by selecting a single vertex of your sphere in Edit Mode and keying Ctrl + L to select the rest of it. Then key P and click on Selection. This should seParate your sphere from the cube mesh. Tab into Object Mode.
If you key Z to enter wireframe mode, your meshes should look something like this.
Apply the Boolean modifier by clicking the Apply button.
Make sure you are in Orthographic View (toggle with Numpad 5). Key Numpad 1, Numpad 3, or Numpad 7 until you are looking at the side of the two meshes like this.
Tab into Edit Mode, toggle Z into wireframe view, and Box select these verticies.
Key X and select Verticies. Tab into Object Mode. Key R, then Z, then 90 to rotate the hole in your cube away from the sphere.
If you key Z to toggle wireframe view, your meshes should look something like this.
Apply the Boolean modifier by clicking the Apply button. Select the cube and key Alt + R. The hole on the side should go back to facing the sphere.
Select the sphere mesh, then Shift + RightMouseButton select the cube mesh. Key Ctrl + J to join the two. Tab into Edit Mode. Key A once or twice to select all of both meshes, key W, and click on Remove Doubles from the popup menu.
Here is a finished .blend file with the two joined meshes.