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I'm interested in architectural illustration and always find it hard to get a realistic outdoor lighting (shinny/cloudy). Can you provide settings/tutorials for that?

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closed as primarily opinion-based by CharlesL, iKlsR Dec 5 '13 at 21:47

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

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For quick results you could setup an environment texture in the world properties. For this examples I used a free example from hdri-hub. Note that this only works for stills an animation would look weird.

You can also create your own panorama pictures (with limited quality) with a smartphone or tablet.

enter image description here

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  • $\begingroup$ Why would an animation look weird? $\endgroup$ – gandalf3 Dec 5 '13 at 22:34
  • $\begingroup$ @gandalf3 Because it would depend on the environment map, when there are objects they don't have a plausible distance due to the 2D 'spheric photo' and wouldn't rotate as your scene would. $\endgroup$ – stacker Dec 5 '13 at 22:56
  • $\begingroup$ If you had your own 3D environment I think it would be okay though (if the hdri was only used for the sky), and the lighting would be consistent (i.e. you could use the HDRI only for lighting and make the sky transparent/white/whatever instead) $\endgroup$ – gandalf3 Apr 18 '14 at 6:46

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