I am trying to create a material where I can place in 2 images (one with white space, and one with just an outline) where the outline gets laid over(with alpha cut out) a material/shader, that would be defined by the white space image.
I have both halves working separately correctly, but when I use a mix shader, they mix correctly but become transparent (when I want it solid).
(First image is the node map used. Top image texture is outline and bottom is white space)
(second image is the output using the monkey head. There is aweful transparency over everything)