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I'm not sure if this problem is common, but I was working with the Quick Explode modifier, and in the pre-rendered scene it worked alright, even when I pressed rendered view, but after I actually rendered it, the exploded object remained visible.

Pre rendered (everything is ok)

Pre rendered (everything is ok).

Post rendered (2 of the exploded Islands to the left are still there)

Post rendered (2 of the exploded Islands to the left are still there).

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  • $\begingroup$ Could you upload a .blend file? $\endgroup$ – Shady Puck May 21 '16 at 19:37
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With quick explode, under the modifier settings ensure that dead is not ticked on. enter image description here

Otherwise, the particles will not disappear after their lifetime. Under default settings, this is the only reason that I know of that the particles should remain. If your animation is shorter than 50 frames however, which is the default, then go to the particle tab and change the lifetime of the objects particle system as needed.

enter image description here

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