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I got the UV sphere texture and all that, following this tutorial.

It looks good in in 3D view but is not similar at all when I render it.

The image viewing through camera

Render

Nodes

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  • $\begingroup$ It's a little difficult to tell what's wrong with it. Can you upload an image that makes the seam more obvious? $\endgroup$ – Matt May 20 '16 at 18:35
  • $\begingroup$ Also, is the first image from the perspective of the camera? $\endgroup$ – Matt May 20 '16 at 18:35
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Viewport texture coordinates

The texture in the 3D view while using cycles are currently (2.77a) placed on the object's surface using the info from the selected UVmap, not from the node tree.

In your case the image you see in the 3D view in texured mode (UV) is probably placed in a different way than how it would with the material's coordintes for the texture /Generated).

Nodes just don't work (yet) "live" whith the material's node setup.

I personally think it will be improved and work the way you tried, there are already some signals around (e.g. it works already for the world background, it is one of the target of the viewport redesign project...), but at the moment, in order to get the result of your node setup, you must use the rendered view.

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It's not your texture; it's the lighting in your scene. Try aligning the lamp with the position of the camera:

enter image description here

Before

enter image description here

After

This is also the render result before and after the change:

enter image description here

Before

enter image description here

After

Hope this helps and happy Blending!

=Puck

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  • $\begingroup$ I don't think he's asking about the shading. I think he's asking about the texture seam. $\endgroup$ – Matt May 20 '16 at 20:04
  • $\begingroup$ @Matt I believe shading created the texture seam. $\endgroup$ – Shady Puck May 20 '16 at 20:06
  • $\begingroup$ ?? I don't understand how that could be possible... $\endgroup$ – Matt May 20 '16 at 20:20
  • $\begingroup$ In an unlit world, like the one shown in the question, one-lamp lighting could easily lead to the seam displayed in the render. Without a .blend file, this was my diagnosis. If you have a better one, please share it. @Matt $\endgroup$ – Shady Puck May 20 '16 at 20:26
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    $\begingroup$ @Matt True. I am adding this to get past 15 characters. $\endgroup$ – Shady Puck May 20 '16 at 20:38

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