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So, I have been using blender for about two months now and have done a few small projects, but I decided to try something a little bigger.

I took a simple spaceship that I had modeled during a tutorial and added some burner effects to it, as well as an animation of it shooting and blowing up an asteroid. I added a quick explode and a quick smoke modifier to the asteroid to make it blow up. I've never really worked with these effects before, so I'm unsure how they effect render times.

The part of the animation with the spaceship renders relatively quickly, however any frame with the asteroid in it (frame 166 on) takes AT LEAST two hours to render, and doesn't seem to have the material I added to it ( a simple brown diffuse). I'm unsure if the render times are because of the added effects, or if I messed up something with my project.

I've gone through and turned down any of the quality settings that I thought I could afford to so that I could render faster. I'm using cycles render, but I don't have a GPU that supports GPU rendering. I was wondering if someone could take a look at my .blend file and see if I've done something wrong, or if it's just my computer. Here's a link to the .blend file

http://www.pasteall.org/blend/41959

Thank you so much!!!!!

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  • $\begingroup$ For answer the qyuestion, we also need what engine are you using (Internal or Cycles), what resolution do you have, and how mach pases. Remember that 1 frame may take even 5 min $\endgroup$
    – Jml19
    May 20, 2016 at 6:28
  • $\begingroup$ I've been thinking, and 2 hours is about what should take. Because the asteroid contains more lights and fractures as logically it will take longer to render. I recommend that if you are using CPU, put the tiles to 16 per 16, and if you are using GPU, you make the larger tiles. We also recommend that instead of rendering the tiles from the bottom up, put it from the center $\endgroup$
    – Jml19
    May 20, 2016 at 7:02

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Rendering takes time.

Rendering complex scene takes more time than simple scenes.

The higher the number of particles the longer it will take to render.

Using a large number of subdivisions in the subsurf modifier will increase the number of polygon on the scene, further increasing the computation needed to render the scene.

Simulations will also use more resources and stress your computer.

Not all segments of an animation will take the same time to render, it all depends on the elements used for each frame in the scene.

It seems to me that your scene exceeds the resources of your hardware. You don't state how much ram your system has, but chances are your system is running on virtual memory and going slower.

There are many things you can do to optimize your scene: Bake all simulations, reduce the complexity of your geometry, render in different layers and composite later, reduce the size of the image textures used. Maybe bake some of the materials...

As a side note: Never render complex animations as mpeg directly. Render as an image sequence and encode as video later, you'll be very disappointed if after such long renders your computer crashes and you realize all of the previously rendered frames are gone, and you have to start over.Rendering as image sequences will also allow you to stop the rendering process to use your computer and resume later.

I doubt there is anything wrong with the file itself.... You didn't pack your textures with the file, so it's hard to asses the scene properly. (Frame 166 rendered in 39 seconds using GPU on my system...)

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