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How can I explode an object then have them come back to form the original object. Kind of like going back in time.

The object is cell fractured into many peaces and it uses a ball object to explode it out. But how do I make the exploded pieces come together to original form?

enter image description here

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  • $\begingroup$ See, How to reverse animate $\endgroup$ – iKlsR Dec 4 '13 at 15:53
  • $\begingroup$ Yea I read but the problem is that there are no keyframes, which could be reversed. I guess it's my second gap how to make keyframes from blender animation simulation. $\endgroup$ – wyy Dec 4 '13 at 16:09
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    $\begingroup$ Bake the simulation to keyframes using the rigid body tools. $\endgroup$ – iKlsR Dec 4 '13 at 16:21
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To do what your asking:

  1. You can bake the rigid body action by pressing Space, then searching for Bake Action. This will convert the rigid body simulation to an actual animation for the object.
  2. Trim off the extra animation (when the objects fall forever):

    enter image description here

  3. Duplicate the remaining keys, press S (scale), then type -1. This will flip the keys.

    enter image description here

  4. Position them after the original keys:

    enter image description here

And you get: enter image description here

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    $\begingroup$ Note that there is another way to bake rigid-bodies, with the Rigid body tools panel in the Tool shelf. Also note that Bake action can also be accessed in 3D view > Header > Object > Animation > Bake Action $\endgroup$ – gandalf3 Dec 4 '13 at 19:13
  • $\begingroup$ I did all that you wrote but I it didn't worked. I created sphere, add particles and explode and than Bake action but when I delete modifier and start action in NLA editor it didn't work. If I didn't delete modifier and add this action again and reverse it this isn't work too. If I did all that you wrote it isn't work too. Tell me please, may be I did something wrong? $\endgroup$ – wookie14 Feb 20 '17 at 18:05

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