If you are trying to create a text object in blender and find it is missing some code points, what workflow would you use to mix in another TTF that supplies the missing code points?
To complicate this, assume you want to have reasonable automatic kerning and word wrap in a text box.
For an example of a text object that illustrates the problem the following python gives me a text object missing several of the characters that are part of the body:
import bpy obj = bpy.context.active_object obj.data.body = "bacon\u2026 \u2058 \u03a8 eggs"
If I manage to find some .TTFs that cover the missing characters, how do I join them to the text object? It seems that blender only supports 4 fonts per object, and how you actually indicate which of the four fonts is used by any particular character?
I experimented with the object font technique outlined by Duarte Farrajota Ramos and it has shortcomings in this situation. As you can see from the previous screenshot the kerning is a disaster and the glyphs seem to appear out of order. The python source that generated this scene can be found at http://web.purplefrog.com/~thoth/blender/python-cookbook/object-font-from-regular-font.html .
scripting tag that was added by a well-meaning editor, this question is NOT about scripting. Scripting is merely a convenient way to clearly illustrate the issue.