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I am having some challenges rigging and know here has to be a simple answer to this. I created a furry figure but right now just placed the bones and linking, noticing the fur is not folloing the object when I move the bone but follows the object the fur is attached to. fur seperate from object on rigging

Also, I am noticing ridges that are not smooth when I move the bone with the object attached as shown...there has to be a simple solution to this problem.

Thanks, any help greatly appreciated.

edge when moved

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particles(fur) doesn't update that fast try alt-a or a quick render it should be fine

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    $\begingroup$ This is a good answer. It definitely deserves some elaboration. $\endgroup$
    – Matt
    Commented May 19, 2016 at 19:20
  • $\begingroup$ Thanks for the help but that didn't solve the problem. The problem turned out to be my particle systems being in a wrong order in the modifier stack. I am still having challenges though with edges produced when I rotate the bone at junctions. I am using a graduated weight paint near the joints to smooth it out but is still seems that when I turn a bone, the object still has an edge on it when I turn it as shown by the image in the original post $\endgroup$
    – R Lee
    Commented May 20, 2016 at 0:18

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