I'm trying to animate a simple character in blender. I made a very simple armature, with a bone for every moving part of the mesh. Each moving part is "stored" in a vertex group, and I would like to parent every vertex group to it's corresponding bone. I searched very much on the internet but I didn't find anything useful, even though it seems to be a simple task. Don't tell me to separate the vertex groups into split objects, since I want them to remain connected.
Thanks in advance for your help!