whenever i add a mesh on another object, the object is always linked : when i add a cylinder on a cube and whenever i scale or transform the cylinder also the cube will scale or move, but just in the current project, maybe i changed somethings but i dont know what.

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Means by which this could happen:

Object added in 'edit' mode then scale/move/rotate in 'object' mode

Is the object 'parented' to it?

Constraints or drivers can also affect loc/rot/scale.

  • $\begingroup$ They are not parented just new objects ,yes i applied parent and constraints on previus objects but now seems affecting new too $\endgroup$ – Geech May 19 '16 at 11:13
  • $\begingroup$ Solved ! i had activated the proportional editing $\endgroup$ – Geech May 19 '16 at 11:20

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