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Want to achieve similar blanket Marked as "?". How to make grid bumps with wrinkle after the cloth simulation & baking etc?

enter image description here

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  • $\begingroup$ You can use multiple displacement modifiers. One for the grid, and other for the wrinkles. $\endgroup$ – user1853 May 19 '16 at 15:44
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Even a single displacement could work, perhaps, with a specially crafted displacement image, like this:

I just created this in Gimp, quickly but you get the idea.

enter image description here

Note: it has a black border, to displace the squares, and a white/grey pattern to displace the cloth texture.

When using two separate displacements (two images) you could set their influence separately in Blender, though, with my single image relative displacement weights are set by the image shades (black maximum, grey intermediate, white none).

a quick test:

enter image description here

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  • $\begingroup$ Displace modifier (like Normal option in texture settings in Blender Internal) uses grey as 0 influence, while black and white - maximum values, where black - for intruding, white - for protruding. $\endgroup$ – Mr Zak May 19 '16 at 18:19
  • $\begingroup$ ? so...what color is making the cloth texture (not the "grid", but what is inside the squares), in my quick example? If white and grey are both evaluated 0 influence, shouldn't the squares appear completely flat? $\endgroup$ – m.ardito May 19 '16 at 19:06
  • $\begingroup$ White is not 0 influence; it's maximum for protruding, i.e. by default it'll affect geometry to go up and black - down; grey will be 0. In your example white parts of clouds make the geometry become moved up, wihle grey parts make adjacent geometry leave as is (roughly). If you would set there black color instead of grey the effect of bump would be more visible. $\endgroup$ – Mr Zak May 19 '16 at 20:04

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