I'm using a billboard-type particle in order to show a texture/plane look at the camera, the problem is i have the billboard option selected so i can't choose 'object' and the planes from the billboard are working great, but how can i add an object or a (single) texture in order to replace the gray plane the billboard offers?

  • $\begingroup$ Cycles or Blender Internal? $\endgroup$
    – Shady Puck
    May 18, 2016 at 22:24
  • 1
    $\begingroup$ billboards use the material chosen at the top of the particles render settings. This works in BI but cycles does not appear to render billboard particles. I just reported it as a bug $\endgroup$
    – sambler
    May 19, 2016 at 6:53
  • $\begingroup$ I'm using Blender Internal; Blender-Render. $\endgroup$
    – beavoru
    May 19, 2016 at 14:06
  • $\begingroup$ @sambler Where's that option? How do i set it? I can't find it or i just got confused. $\endgroup$
    – beavoru
    May 19, 2016 at 14:08
  • $\begingroup$ The material choice for particles? In the particles Render panel $\endgroup$
    – sambler
    May 19, 2016 at 17:10

1 Answer 1


As answered in the bug report by Brecht, billboards is a feature that is not supported by cycles and isn't planned to be added any time soon.

To get billboards working you need to be using the blender internal render engine. By default the material used for particles is the same material used on the object emitting the particles, you can change the material used for the billboards in the particle settings in the render panel.

particle render settings


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