I have a low poly model that I am trying to modify to have a constructed look to it.
The look I am going for is similar to this where all edges are cylinders connecting the spherical vertices: (With the faces filled)
I have managed to get the spheres at all vertices of my low poly model using duplicate but I need to get the cylindrical parts on all edges between the spheres to complete the look.
Is there a way to make this happen programatically/using functionality? I really don't want to have to do this manually.
This will be used in a game engine so needs to be geometry that can be imported so no magic rendering tricks unfortunately.