Is there a way to tell blender to blur textures if they're too lo-Res or pixelated, so as to not increase file size yet still get a finished result?

If I got an answer, I could spend less time making unimportant textures-- and even save packing space!

  • $\begingroup$ The phrase "blur textures if they're too blurry" confuses me. Maybe you should just use a lower-resolution of the texture, replace it manually. $\endgroup$
    – Mutant Bob
    Commented May 16, 2016 at 15:46
  • $\begingroup$ @MutantBob Sorry, I mean Lo-res or pixelised. I was drunk at the time. $\endgroup$
    – SilverRain
    Commented May 16, 2016 at 16:14
  • $\begingroup$ you could blur them in post-processing using the compositor, give the objects with the low-res textures an IndexOB/pass index and blur them using a blur node, just a thought. $\endgroup$
    – user2816
    Commented May 16, 2016 at 17:05
  • $\begingroup$ Would that blur the entire image? I mean, this whole thing is just a way to save time finding/making textures, so if you think it isn't worth it, answer the question and I'll accept it, as long as you upvote my question. I'm in dire need of repoints! $\endgroup$
    – SilverRain
    Commented May 16, 2016 at 17:08

1 Answer 1


Yes and no. Yes, because this is called "texture filtering" or "texture interpolation." No, because Blender is already doing this.

Your question is basically the opposite of this one, and that answer will be very helpful to you.

Suffice to say, you can change the interpolation mode on the texture node in Cycles, or in the Image Sampling section of Blender Internal. Cubic typically gives the result you want. It's a sharpened version that doesn't look pixelated. "Closest" is pixelated, it doesn't do any blurring at all. "Linear" is a little more blurry than cubic, but that's as blurry as it gets without doing some other image processing, which you can't do within Blender. There's currently no way to blur an image texture before using it in a material.

Lastly, it wouldn't help. If you're blurring the image, you're losing information. If you want to NOT lose that information, you have to have a higher-resolution... which isn't a smaller file.

The unfortunate reality of computing is that computers are terrible at guessing. If the dataset is incomplete, the computer cannot fill in that data intelligently (unless you're Adobe and have made unholy pacts in order to perform the dark magics known as "content aware fill"). If the incomplete dataset is insufficient, you must add more data which comes at a cost. In the case of Adobe, that cost is unholy liaisons. For the rest of us, that cost is file size.

Hope that helps!

  • $\begingroup$ Amazing! Also, heh, I know about computers and guessing. $\endgroup$
    – SilverRain
    Commented May 16, 2016 at 17:46

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