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This seems quite simple but I just can't work it out. I essentially need to make the image attached function as a single object, so that if I grab either end and move or rotate it the entire structure moves whilst pivoting in the appropriate places (the small circles). I'm thinking that maybe empties are required but I just can't get them to link to each other correctly using object constraints.

Any help would be much appreciated. Many thanks.

blender pivots working together as one

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  • $\begingroup$ Maybe parenting it to a 3-segment armature could work? $\endgroup$ – m.ardito May 16 '16 at 12:16
  • $\begingroup$ I was hoping to avoid armatures if possible. It seems unnecessary to use bones and rigging for such a simple setup. Or maybe I'm wrong — maybe it's only possible with armatures? But then I'd also imagine that I'd need to use inverse kinematics on the bones which seems over-complicated for this scenario. Would anyone know the simplest way to rig my example with just a basic armature? Many thanks. $\endgroup$ – Ben Clarke May 16 '16 at 14:40
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You need to use armature. There is no simpler way. Empties are more complex and I don't think they'll allow you to grab a child object to move the whole thing.

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