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I know it is possible to force a camera to follow an object by crt + t to Make a Track and follow a constraint, but this does not let me to force a camera to follow a particular joint of a skeleton – it follows the global position of the entire skeleton instead.

Is there any way to enforce a camera to follow a particular joint of a skeleton?

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  • $\begingroup$ It's interesting you're unable to track a bone. If you add an armature object to either a Damped Track or TrackTo constraint, you can then choose a specific bone. Using the hotkey ctrl-shift-C will not use the selected bone, so you need to manually specify the bone in the constraint. $\endgroup$
    – Italic_
    May 15 '16 at 18:35
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Camera tracking to a particular bone of an armature.

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Yes. The camera can follow a particular joint of a armature.

If you specify an armature as a target, the interface allows a bone selection and a Head/Tail selection as seen below.

The highlighted camera name [CameraTrack] with a gold sphere can track a particular bone along any head to tail point. The camera can also track any object parented to a bone of an armature for extra flexibility. The object named [Cube.on.Bone] is the red cube. Both constraints work. Choose one only. Note only one constraint is active, so you may choose which one is active. The eye icon indicates only one constraint is active.

The camera named CameraTrack has no rotation. Inspect your camera rotation.

enter image description here Click to see larger version of image above.

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