0
$\begingroup$

I made a character and added an array modifier, painted, and animated the character. I want to import the character into unity. Do I have to apply array modifier in object mode before importing into unity?

$\endgroup$
  • $\begingroup$ yes, modifiers are only usable inside blender, unity can't use them. $\endgroup$ – user2816 May 15 '16 at 6:13
1
$\begingroup$

Yes, Mahesh, you have to apply the array modifier. An array modifier creates illusions of the object that are visible in the Blender viewport, but do not really exist. Since they don't exist, when you go to export them from Blender to the game engine, they will not be exported. In order for them to be exported, they must be applied, which creates the "illusions" into "real" geometry.

|improve this answer|||||
$\endgroup$
1
$\begingroup$

Yes, and the same goes for any modifier that affects geometry that you later want to see in your game engine of choice.

When it comes to game assets, unapplied modifiers are useful to reduce the amount of work during modeling. Unapplied Mirror Modifiers on game characters will nearly halve the time in the early stages. They also might speed up Blender's viewport, depending on your model's complexity.

Subsurf and Multires Modifiers on the other hand should not necessarily be applied before export, as long as you don't want to increase your model's polycount.

|improve this answer|||||
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.