After scaling (3D prep), the clean object (0 NonMan) has the dimensions as expected:

original dimensions

When applying solidify modifier with thickness 1mm, the entire object (lid) is scaled up:

object scaled up

Original sizing (close to) is retained with thickness 0.05mm, however this would not be reasonable since I need some minimal structural strength.

Is there a clean way to retain the original geometry without rescaling everything?

  • 1
    $\begingroup$ try changing the offset value $\endgroup$
    – Chebhou
    May 14 '16 at 20:34
  • $\begingroup$ @Chebhou That did it (offset 1), thank you. Also found out that, flipping normals on the top part added thickness inside rather than outside, in order to keep the original size. $\endgroup$
    – wysor
    May 14 '16 at 21:08
  • $\begingroup$ Yes, that generally means the normals were inverted. You could use the offset value to control the direction of the solidify, but I guess fixing the normals is the best way. $\endgroup$ May 15 '16 at 0:59

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