How would you make a lizard smoothly transform into a fish in the blender cycles engine? I have seen animators do similar transformations like this and I have always wondered how. Whenever I try to look up how it is done there are no tutorials on it.

  • $\begingroup$ I think they do it with shape keys,not sure though. $\endgroup$ – user2816 May 14 '16 at 19:07
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    $\begingroup$ It's definitely shape keys, there are some good video tutorials out there. $\endgroup$ – metaphor_set May 14 '16 at 19:09
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    $\begingroup$ Is this the same question as your previous post? $\endgroup$ – user1853 May 15 '16 at 5:21
  • $\begingroup$ It is similar but different $\endgroup$ – Austin H. May 15 '16 at 6:04
  • $\begingroup$ The other post involved 2 separate shapekeys while this one involves joined shapekeys $\endgroup$ – Austin H. May 15 '16 at 6:04

Austin H. the correct answer to this would be using shape keys. Jonathan Williamson from CGCookie has made an excellent tutorial on that some years ago. Here is a direct link to it on vimeo.

  • $\begingroup$ Thanks, how would you give both meshes an equal amount of vertices? For example if I had text that said text and another text object that said hi and I wanted the text to turn into hi. $\endgroup$ – Austin H. May 14 '16 at 20:04
  • $\begingroup$ If I would do a morphing animation where a lizard would turn into a fish I would start with roughly the same base mesh and go from there. There's always a way to increase the vertex count on some areas. Another but somewhat "dirty" method would involve using a shrinkwrap modifier. The whole text to another text morph is a totally different thing. Last time I checked nobody came up with a simple solution in form of simply applying a modifier and you're done. I would certainly welcome such an awesome solution. $\endgroup$ – metaphor_set May 14 '16 at 21:02

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