2
$\begingroup$

I am trying to get an armature to move one limb on a deer I have made. Here is my design process!

  1. I made the body and limbs as separate meshes. I wasn't sure how to create limbs out of the body of the mesh and make them look good.
  2. I tried joining the meshes, creating the armature and setting automatic weights and then moving the armature in pose mode. The mesh would not move with the armature
  3. I thought maybe it was because many vertices between the mesh and the limb were crossing so I thought maybe that was why the armature was not moving the limbs
  4. I used the cut tool to remove the intersecting mesh on the limb and the body so that there were no intersecting vertices.
  5. I then joined this set of meshes and created a new armature, set the weights to automatic and tried to move the mesh in pose mode and it still won't work.

What should I do? I don't know what else to try. I have been following any other online instructions exactly.

File Link:

$\endgroup$
  • 1
    $\begingroup$ Could you please upload a .blend file to blend-exchange.giantcowfilms.com or another similar site? $\endgroup$ – Shady Puck May 13 '16 at 2:05
  • $\begingroup$ Thanks for getting back to me and apologies for taking so long to respond. I have uploaded the blend file. For different outcomes with the armature, I have the left side of the mesh with vertexes connected. The right side does not have vertexes connected. I cannot get the armature to connect to the mesh after applying automatic weights, thus I'm not seeing the point in weight painting until I do. I'm still new to blender. (file link): <img src="http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1316" /> $\endgroup$ – Martin Marino May 20 '16 at 1:59
1
$\begingroup$

First, you needed to join all parts of the deer by selecting the misc ones, then the main one, and keying Ctrl + J.

You also needed to parent the mesh to the armature by first selecting the mesh, then the armature, and keying Ctrl + P. You would select Armature Deform > With Automatic Weights.

enter image description here

Lastly, some weight painting had to be done. I did all of this. Here is the finished .blend file:

$\endgroup$
  • $\begingroup$ Thank you so much. I just tried this process and it worked. Through my endless search of guides, I could not find the process stated exactly as you did. I am eternally grateful! :) $\endgroup$ – Martin Marino May 22 '16 at 21:42
  • $\begingroup$ If this helped, consider accepting it. $\endgroup$ – Shady Puck May 22 '16 at 21:43
  • $\begingroup$ Sorry how do I do that? Is it the checkmark? First time on stack in a while! $\endgroup$ – Martin Marino May 24 '16 at 17:23

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.